CINT ROOM & CHECKS
The room server's cint module flies every vessel, both stations and the bodies in 1/64 s ticks (Earth alone in a skirmish room, all 11 in the f1 starts): room.ci steps them with sol2207_core.ci, the flight module flies the helm orders, the first skirmish's rules fire the railguns and keep the hulls, stations and tickets, and a fleet commander holds the other side. cint 0.2.0 emits its C, and clang builds that C for wasm64. On load, the console checks five runs against native runs by the same cint, recorded in receipt.json.
- RUNNING CHECKS...
COST/TICK: --
Earth, the Moon, Mars, Jupiter and Saturn's rings are NASA and USGS maps, lit from the room's body positions by display code in WebGL 2 (credits).